If they have, the game silently reduces the damage the player deals out, doubles the damage they take, disables cheats and makes Shredder immortal. The game checks to see if the "©" character and the "© Konami" text have been modified. However, all English messages and cutscenes are readable and seem to be the same as in the released NES version. How long is Teenage Mutant Ninja Turtles: Turtles in Time HowLongToBeat has the answer. On the other hand, the English mode of the Famicom version doesn't have the number "2" on the logo, but has a very glitched palette on the Japanese logo. The title screen remains the same as the US one, but a number "2" appears on the center of the screen, and the palette changes to the one used in the Famicom version. The Japanese mode of the NES version doesn't have Japanese fonts, so all the messages become gibberish instead. #TURTLES IN TIME GAME GENEIE CODE#To enable the English mode in the Famicom version, use the Game Genie code AEVNNYPA to enable the Japanese mode in the NES version, use the code PEVNNYAA. If $FFEF is 00, then the region and language is US/English, and if it is 01, then the region and language is JP/Japanese. There is a game region switch in both versions of the game. Simply input any of the following codes at the title screen and then press Start. The Japanese version has an added set of cheat codes that are all based on variations of the Konami Code. While the American version handles this by having two different 2-players mode, this still gives the player the option to turn off friendly-fire even in 1-player mode in case a second player joins-in during gameplay, a benefit which isn't granted in the American version. The stage select feature is replaced with a "game type" setting, which simply sets whether friendly fire is turned off (type A) or on (type B). In the Japanese version the options screen is accessible from the main menu without the need to input any code. This screen will give the player the option to start the game at any stage, adjust the difficulty level, set the number of lives or listen to any of the game's music tracks. The options screen in the US version is only accessible by entering a variant of the Konami Code: at the title screen, press Up, Up, Down, Down, Left, Right, Left, Right, A, B and Start. Unlike the other NES games in the series, including Tournament Fighters, Turtles III was not released in Europe. Despite the later copyright date, the American version is actually based on a slightly earlier build (a day older) of the game than the Japanese version. The subtitle is the same for both versions, but the Japanese version spells it in katakana. Press Start to return back to the game.ĭue to the titling differences in the first and second NES games, Turtles III was renumbered for its Japanese release, becoming Turtles 2 in the process. #TURTLES IN TIME GAME GENEIE FULL#Press A then press Up / Down to change the current CHR bank, press A to draw the full CHR bank on-screen and change between two drawing modes: linear tiles mode and combined 16x16 meta-tiles mode. Press A then use Up / Down to select any sprite instead of the main character. Press Start to return to the game at the selected position. Press A then use the control pad to scroll through the current level. The letter at the bottom left corner will display the current debug mode: To activate it, press Start to pause the game, then press Up / Down to cycle between debug modes. If the number "9" in the same string is altered (use the Game Genie code AENYKNPL), then some more debugging features are enabled. Lives can be set to "infinite" in the options menu.US version only: On the title screen, hold any direction and press Start to activate the hidden options menu (normally activated with a button code).Press any button to skip the copyright text.Changing the letter "M" (use the Game Genie code AENYENIG) to any other value enables a few simple debugging features: At the very end of PRG ROM (address $FFF0) is the string MSTR911007, where MSTR refers to the "master" or final build status of the ROM, and 911007 is the build date ( 911008 in the JP version).
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